AI Insights · Timothy · April 2024
Top 5 io Games on iOS in South Africa: Q1 2024 Performance
Discover the performance trends of the top 5 io games on iOS in South Africa during Q1 2024, including their weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 io games on iOS in South Africa exhibited varying performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the market dynamics.
Snake.io - Fun Online Snake from Kooapps saw a fluctuating weekly revenue, starting at $85 in the first week of January and peaking at $99 by the last week of March. Weekly downloads experienced a dip mid-quarter, reaching a low of 385 in the week of February 19, but later recovered to 727 by the end of March. Active users remained relatively stable, starting at 14.6K in early January and ending at 14.2K in the final week of March.
Paper.io 2 by Voodoo experienced a varied revenue trend, starting at $105 in the first week of January and closing at $64 by the end of March. Downloads showed a significant drop from 718 in early January to a low of 126 by the end of January, but recovered to 322 by the last week of March. Active users followed a similar pattern, starting at 2.7K and ending at 1.7K.
Snake Clash! from Supercent, Inc. witnessed a moderate revenue increase, reaching $68 in the final week of March. Downloads were initially low, starting at 333 in early January and ending at 407 by the end of March. Active users saw a significant rise, growing from 767 at the beginning of January to 957 by the end of the quarter.
Hole.io, another title from Voodoo, experienced fluctuating revenue, peaking at $103 in mid-February. Downloads were inconsistent, starting at 257 in the first week of January and ending at 136 by the last week of March. Active users decreased from 2K in early January to around 1K by the end of the quarter.
State.io - Conquer the World by AI Games FZ had minimal revenue fluctuations, with a peak of $53 in the second week of March. Downloads remained low throughout the quarter, starting at 106 and ending at 229. Active users showed a slight increase, starting at 1.2K and rising to 1.4K by the end of March.
For more detailed insights and trends, visit Sensor Tower.